Last updated: 22nd May 2017
Minimum Players and Use of Any:
Each team requires a minimum of 3 players to play a league match. Please ensure at least 3 players are online to proceed with the matchup.
If the team is unable to field a minimum of 3 players for a league match or uses the 'Any' during a league match, the team will automatically forfeit the match.
Each team is allowed to register a maximum number of 16 players per season. It is up to the manager's responsibility to track the number of players he has used so far. Should the team be found using more than 16 players, any matches involving the additional players will be forfeited.
Match arrangements will be done freely between the managers themselves. It is recommended to schedule matches in the earlier part of the week as possible, so as to accommodate any postponing (if required). Teams must clear all postponed games within 3 weeks from the initial matchweek, otherwise League Admins will fix the date and time of the postponed fixture.
ALL communication on match arrangements with the opponent MUST be done in the League WhatsApp group and not via PM. This will assist the League Admins as evidence for any decision to be made, should a conflict arises.
Please refer to Case Study 2 on how such issues were handled (must read for new managers).
Every manager should confirm the match arrangement to show Admins that he is aware of it. Match confirmation should be done by replying to the agreed day and time mentioned by the opposition manager, as follows:
Match Arrangements Cancellation/ No-show:
Any cancellation of match arrangements should be done at LEAST 2 hours before the actual match. This should be done in the League WhatsApp group and not via PM. Such matches will then be rescheduled to a later date within the week, or postponed to the following week.
If a team would like to reschedule/postpone a match within 2 hours of actual match, the opponent must agree to it. Otherwise, the match should still go on as scheduled.
If a team does not turn up for a match (no-show) and/or is not contactable in the League WhatsApp group for 10 minutes from scheduled time, the team will automatically forfeit one match and receive 2 points deduction, with the remaining match rearranged. If the team recommits the same offence, they will be withdrawn from the league. Teams are advised to make contact with their opponents in the League WhatsApp group at least 5 minutes before scheduled kick-off.
Once the game starts, it must continue in the event of any type of disconnection from any players. Should a disconnection occur due to insufficient players, please take note of the time when the game was disconnected and play out the remaining minutes.
Managers are advised to take the player list screenshot before the start of the new match to prevent a situation where they are not able to do so when the opponents quit the game immediately upon finishing the remaining minutes. Matches continued due to disconnection will be voided if there is no player list screenshot.
Submission of Results:
Please post your results, player list screenshot (taken before kick-off or at half-time), goal scorers (if any) and assists (if any) in the MatchResults WhatsApp group. All participants are required to communicate via the League WhatsApp group created by the League Admins.
Results Reporting format:
[Home] [score]-[score] [Away]
Scorer: [PSN or AI]
Example (please indicate correct home/away team as agreed):
(England manager will post this)
England 2-1 Poland
Scorer: Rooney, Gerrard
(Poland manager will post this)
England 2-1 Poland
Player List Screenshot (taken at either start of match or half-time):
Player list screenshots are required to support the league administration. The player list can be brought on screen by pressing SQUARE at the menus during the match. The list can be taken as a screenshot or picture. An example of the player list is as follows:
This screenshot will serve as proof for the following:
1. Ensure teams are fielding at least 3 players
2. Ensure teams are not fielding players from other teams
3. Ensure teams are not fielding banned players
4. League Admins to update squad lists to assist team managers to check on players requesting to join them
Match results will ONLY be accepted if the match has at LEAST one player list screenshot (from either team). League admins have the right to reject player list screenshots if the PSN IDs are illegible.
One Club, One Season:
To discourage club hopping within the league, players can only play for one club throughout the season (league, cup, ACL qualifications). Any teams found to be playing an ex-player of another club during a league/cup/ACL qualification match within the same season will have that match forfeited. Ex-players from a team no longer in the league are not allowed.
To assist managers check on the status of a player of interest, they can refer to the list of players in the current season under "Pro Clubs & Players" -> "SGFIFAVP Active Season Players".
Banned players are not allowed to play in any matches under the jurisdiction of SGFIFAVP (league, cup, ACL qualifications). However, they can play in ACL and normal Pro Clubs matches.
Banned players can be found under "Pro Clubs & Players" -> "SGFIFAVP Active Season Players" (search for club "Banned Players"). The list of banned players will also be made known to managers of the league via the WhatsApp group.
Glitched players (more than 25 skill points) are not allowed to play in any matches under the jurisdiction of SGFIFAVP (league, cup, ACL qualifications). If a glitched player is found during random checks throughout the course of the season (even if the points are not used), the most recent match involving the glitched player will be forfeited. Other past matches MAY be forfeited/have points deducted based on Admin's discretion. The glitched player will be banned for 3 subsequent matchweek fixtures. Glitched players may be reported by anyone in the league (with video proof).
If a team has 3 or more glitched players found throughout FIFA17, the team may subsequently be withdrawn from the league.
Teams can check (and report) if their opponent has glitched players by referring to the "Glitch Check Guide" under "Rules" -> "Glitch Check Guide".
Please refer to Case Study 7 on how such issues were handled (must read for new managers).
Voluntary Forfeiture, Inactivity, and/or Withdrawal From League:
A team is not allowed to voluntarily forfeit the match. Forfeit decisions (if required) will only be made by the League Admins. If a team forfeits against at least 2 teams in the same season, it may be withdrawn from the league.
If a team displays a continuous lack of fair play and gamesmanship during the course of the season, it may be withdrawn from the league.
If a team is inactive during the week, it will forfeit or postpone the match for that week. If a team is inactive for 2 weeks in a row, it may be withdrawn from the league.
If a team withdraws from the league (by choice, force, or inactivity), any results prior to the withdrawal and all future matches of the team will be forfeited if the team completes less than 60% of the fixtures. Player statistics for the withdrawn team will be removed, but player statistics for the opponent will still be recorded. League Admins may compute the results of unfinished fixtures, based on goal difference, for any incomplete remaining league games.
League Admins have the right to ban the withdrawn team from rejoining the current/ future leagues.
League Administrators' Authority:
The above rules are guidelines to be met and respected. The League Administrators have the right to consider every issue on a case-to-case basis. The League Administrators have full authority to withdraw any teams which are deemed to be disrespectful to their opponents or the league itself. The League Administrators' decision is final and no correspondence will be entered into.
Note to participants:
Respect your opponents, your club mates and yourself, fair play at all times. We want a healthy competition based on mutual respect. The Association has all rights to ban clubs or players that do not adhere to fair play. Let the competition begin! Enjoy!